We continue our report on the news from Intel Architecture Day 2020 just a day ago. Today’s portion concerns Intel Xe GPUs – the whole range of their microarchitectures for the near future has been revealed. Not without additions and updates.
So, the complete list includes :
- Xe-LP (Low Power) is Intel’s most efficient graphics solution for desktop and mobile platforms. It has up to 96 actuators and includes architectural innovations such as asynchronous computing, sampler feedback, an updated media engine with support for AV1 hardware decoding, etc. The driver has updated support for DX11.
- Xe-HP – Multi-cell, scalable, high-performance architecture for servers and data centers, optimized for AI applications. Dynamic performance is achieved by using 1 to 4 building blocks (tiles) that function as a multi-core GPU. Transcoding of 10 4k@60FPS streams on a single tile was demonstrated at Architecture Day. Xe-HP is already shipping to key customers for testing and will begin selling next year.
- Xe-HPC – architecture focused on high-performance computing. The Ponte Vecchio processor, consisting of a 10nm SuperFin base chip, compute element, Rambo cache and Xe Link based on third-party solutions and Foveros and Co-EMIB packaging technologies, was demonstrated at the event.
- Xe-HPG – A game-optimized architecture that incorporates the power efficiency of Xe-LP, the scalability of Xe-HP and the optimized computing frequencies of Xe-HPC. Added to this is a GDDR6-based memory subsystem as well as ray tracing support. Sales of the Xe-HPG will start in 2021.
SG1, Intel Server GPU is the first discrete graphics card built on He architecture for data centers. The card is small for server deployment and is designed to deliver minimal latency and maximum density in cloud-based Android gaming and video streaming. The SG1 will be available later this year. The first consumer He-card, called the DG1, is also on sale now. The DG1 is now already available via Intel DevCloud.
New functionality also appeared in the Windows 10 Intel Graphics Command Center (IGCC) app. Instant Gaming Tuning is a special component for gamers. With it, patches and optimizations for games can reach users quickly without the need to update the driver. Game Sharpening uses a computational adaptive shader-based sharpening algorithm, which will be especially useful when scaling a game picture.