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Razer OSVR open virtual reality platform

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Razer OSVR open virtual reality platform
Even now, 2.5 years after the demonstration of the first Oculus Rift prototype and the successful Kickstarter campaign, virtual reality helmets/glasses are still a hot topic and attract attention.For example, at last year’s CES, quite a few companies presented developments in this area. The appearance on stage of Razer did not surprise anyone. But it was a surprise, how they came out.
Razer OSVR (Open Source Virtual Reality) is not positioned as an ordinary product, but as an open and free virtual reality platform, a kind of "Android for VR" (these are the words used by the CEO at the presentation).
The Razer OSVR is the product of four years of development. The concept is now being sold as an OSVR Hacker Dev Kit for $200. Pre-orders began at CES.
This is not a competitor to the Oculus Rift, but a completely different business model. The source code of the software components and the hardware design of the Razer OSVR is open and available for everyone to explore and experiment with.
Razer OSVR open virtual reality platform
Razer OSVR open virtual reality platform
Razer OSVR open virtual reality platform
Razer OSVR open virtual reality platform
The Razer OSVR does not have its own operating system, the device works with Android, Linux and Windows.
One more thing – no specific models of gadgets are planned. It is assumed that there will be hundreds and thousands of them, just like on the Android platform. That is, at the exhibition showed just a basic prototype. Everyone can download files from the official site , change the configuration and set up the production of their own devices. At the same time they promise third-party modules and extensions to it (from input devices to game engines): OSVR will support anything.
Razer OSVR open virtual reality platform
The platform is open, so there’s not much point in giving the technical specifications of the "hacker" prototype. The $200 device has a 100° "panoramic" FOV (90° horizontal and 90° vertical), a 1080p (401 ppi) screen with a refresh rate of 60 fps, and USB 3.0 interfaces.
At the same time, Razer promises to develop and support a free platform for the common good, as Google does with Android. We are already working closely with game developers (Techland – Dying Light, Gearbox Software – Borderlands), game engine creators (Unreal, Unity), hardware manufacturers (Leapmotion, Sixense).
For the first "test drive" and independent review of the Razer OSVR see. here
The Razer OSVR is scheduled for public sale in June 2015.

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